Listening to Events
The Bitmovin Player provides an extensive Event Framework. Listening to an event from the Player
can be implemented in two different ways. Either using the Swift-only Combine API, or by using the listener approach. Both ways cover listening to the events of all other top-level entities, such as PlayerView
and Source
.
Combine API
Use the Swift-only Combine API to listen to Player.events
:
player.events
.on(TimeChangedEvent.self)
.sink { timeChangedEvent in
// Notified for every time changed event
print("[Event] onTimeChanged (\(event.currentTime))")
}
.store(in: &cancellables)
Additional usage
In your SwiftUI views:
VideoPlayerView(player: player)
.onReceive(player.events.on(TimeChangedEvent.self)) { event in
// Notified for every time changed event
print("[Event] onTimeChanged (\(event.currentTime))")
}
Listener Approach
Use the PlayerListener
to listen to a PlayerEvent
:
// The type (e.g. PlaybackViewModel) that conforms to the listener must be a subclass of `NSObject`.
extension PlaybackViewModel: PlayerListener {
func onTimeChanged(_ event: TimeChangedEvent, player: Player) {
// Notified for every time changed event
print("[Event] onTimeChanged (\(event.currentTime))")
}
}
Updated 12 months ago