class ViewingDirection(pitch: Double, roll: Double, yaw: Double)
The direction in which the viewport of the VR player is or should be looking.
| Name | Summary |
|---|
| pitch | val pitch: Double The rotation around the horizontal axis in degrees. |
| roll | val roll: Double The rotation around the depth axis in degrees. |
| yaw | val yaw: Double The rotation around the vertical axis in degrees. |